Brown, B. & Vaughan, N. (2018). Designing group work in blended learning environments. In R. J. Harnish, K. R. Bridges, D. N. Sattler, M. L. Signorella, & M. Munson (Eds.). The Use of Technology in Teaching and Learning, pp. 82-97. Retrieved from the Society for the Teaching of Psychology web site: https://teachpsych.org/ebooks/useoftech
The purpose of this chapter is to discuss a framework that can guide the development of promising learning designs intended to promote group work and collaborative knowledge building in higher education, specifically in blended learning environments. Today’s learners need newly designed learning experiences leveraging collaboration technologies (Vaughan, 2014). Learners expect to work collaboratively and experience engaging learning experiences (Dunlap & Lowenthal, 2011). Some argue that professors are ill-equipped to shift from conventional styles of teaching to new technology-rich forms (Becker et al., 2017; EDUCAUSE Learning Initiative, 2017). We argue that using the five principles of the teaching effectiveness framework (Friesen, 2009) to design blended learning environments along with collaboration technologies, instructors can provide students with opportunities to work in groups, collaborate with each other, and amplify their learning experiences. The five core principles of the teaching effectiveness framework include: (1) Teachers are designers of learning; (2) Teachers design worthwhile work; (3) Teachers design assessment to improve student learning and guide teaching; (4) Teachers foster a variety of interdependent relationships; and (5) Teachers improve their practice in the company of their peers. The Teaching Effectiveness Framework provides a lens for designing and assessing learning designs (Friesen, 2009).